Frame Cat
Well, last game released too. It is an action platformer, inspired by Comix Zone (and it is hard for me to formally describe my games).
Basically, you play as a cat-wizard-tomb rider, who can shoot fireballs and steals magical artifacts. We were planning to make this more comics centered, like, player will have different issues, and each issue will contains different world and different abilities, but it is what it is. We underestimated the scope hardly, and released what we can manage to quickly make playable.
We've developed this game in 3 months, I think? A small team of 2, with passion can make huge things. I've made code for this game, music and sounds. Alex made gamedesign and art.
This is my first time as composer, though. And I pretty much liked it. I was inspired by Soichi Terada at the time and tried to make ps one light drum and bass tracks. It was hard! I remembered importing Ape Escape tracks in reaper and trying to disassemble them, to get grasp on structure, used sounds and notes for literally hours, but still missed the essence. But end result sounds fine, but not that I initially wanted.
Also, making sounds was a journey too. I've started from recording some stuff dropping on the table, keys ringing, guiro frog, and then pithcing this sounds and heavy eq'ing them. But it was too tiresome, and for later levels I've just generated sounds with simple oscillators in odin. Also, almost all sounds in music made with odin too. It is a great free synth, give it a try!
You can get it at:
- Itch, free
- Xbox not yet there
- PlayStation
And there is a link to youtube walkthrough. It is oversaturated, though.
Tools used: GameMaker, aseprite, reaper, odin synth. And thats it? I'm surely missing something...